Sega and the Safety Box offer a game workshop

The “INTRO to Gaming” workshop starts this week, a unique partnership between the cultural and ethnic ERG of SEGA® Europe, RISE and Safety Box® CIC.

The workshop will welcome at-risk teenagers from Black, Asian and other minority groups, for a behind-the-scenes look at the video game industry.

This will involve a coding workshop with Coding Black Females, the largest network of black female developers in the UK, who have been commissioned to help create games in Scratch, and a discussion with members of the SEGA Europe team which highlights the range of career opportunities available in games.

Nathaniel Peat, founder of The Safety Box, said SEGA chose to work with his organization because of its proven track record of reaching out to disadvantaged young people, recognizing them as the ideal partner to help introduce a range of careers into the world. publishing and game development.

Peat enthuses: “We are so amazed about this partnership with SEGA Europe. For the young people we have worked with through the London VRU Stronger Futures programme, who are at risk of exclusion and CCE, this will open up new opportunities they never considered.

“In an ever-changing digital world, it’s so important that at-risk youth, especially Black, Asian and other minority girls, receive so much diversionary support to succeed.”

Peat added: “We are really excited to launch this with SEGA Europe, as it will help us to further protect young people, inspire them and awaken their creative potential!”

The Safety Box strives to find as many opportunities as possible to help young people towards a brighter future, and meaningful interactions with employers throughout a person’s education help highlight them.

“We’re really excited to be working with The Safety Box and Coding Black Females to deliver our first-ever introductory gaming workshop,” said Nicky Ormrod, General Counsel and CPO at SEGA Europe.

“We are truly optimistic that this day will open up avenues and potential opportunities for participants that they were previously unaware of.

“I hope this will be the first workshop in a long series, as we aim to reach young people as often as possible and hopefully inspire other game companies to do the same.”

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